Achieving Impossible Things with Free Culture and Commons-Based Enterprise
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- Publication date
- 2009
- Topics
- free software, open source, free culture, commons-based peer production, commons-based enterprise, Free Software Magazine, Blender Foundation, Blender Open Movies, Wikipedia, Project Gutenberg, Open Hardware, One Laptop Per Child, Sugar Labs, licensing, copyleft, hosting, marketing, design, online community, Debian GNU/Linux, GNU General Public License, Creative Commons Attribution-ShareAlike License, TAPR Open Hardware License, collective patronage, women in free software, Creative Commons, OScar, C,mm,n, Free Software Foundation, Open Source Initiative, Freedom Defined, Free Software Definition, Debian Free Software Guidelines, Sourceforge, Google Code, digital rights management, digital restrictions management, technological protection measures, DRM, TPM, linux, gnu, manifesto
- Publisher
- Free Software Magazine Press
- Collection
- opensource
- Language
- English
- Rights
- Copyright (C) 2009 Terry Hancock Text and illustrations may be reproduced under the terms of the Creative Commons Attribution-ShareAlike License, version 3.0. See the individual image credits for additional credit and rights information. Trademarks, tradenames, and images of individuals are used in this book to refer to their antecedents for fair-use commentary purposes. No ownership or endorsement is implied by this usage -- the opinions expressed are solely those of the author.
- Item Size
- 275.0M
Free PDF E-book version of Achieving Impossible Things with Free Culture and Commons-Based Enterprise, by Free Software Magazine columnist Terry Hancock.
290 pages with 94 illustrations
Available in paperback or hardback from Free Software Magazine Press. Additional information at: http://fsmsh.com/2770
From the cover:
How did they do that?
Six “impossible things”: GNU/Linux, Wikipedia, the Creative Commons, the Blender Foundation, Open Hardware, and the OLPC/Sugar project. All created under free licenses for everyone to use, in defiance of our conventional ideas of business economics. Is it magic, coincidence, or just plain common sense at work here?
The author explores the reality of these projects from an insider’s perspective and picks out a set of five easy to follow rules for keeping your own projects in tune with the rules of free culture and on the track to success.
Includes the entirety of the “Impossible Things” and “Rules of the Game” article series written for Free Software Magazine, as well as five bonus articles on improving commons-based processes.
290 pages with 94 illustrations
Available in paperback or hardback from Free Software Magazine Press. Additional information at: http://fsmsh.com/2770
From the cover:
How did they do that?
Six “impossible things”: GNU/Linux, Wikipedia, the Creative Commons, the Blender Foundation, Open Hardware, and the OLPC/Sugar project. All created under free licenses for everyone to use, in defiance of our conventional ideas of business economics. Is it magic, coincidence, or just plain common sense at work here?
The author explores the reality of these projects from an insider’s perspective and picks out a set of five easy to follow rules for keeping your own projects in tune with the rules of free culture and on the track to success.
Includes the entirety of the “Impossible Things” and “Rules of the Game” article series written for Free Software Magazine, as well as five bonus articles on improving commons-based processes.
- Addeddate
- 2009-09-02 15:10:19
- Identifier
- Achieving_Impossible_Things_with_Free_Culture_and_Commons_Based_Enterprise
- Identifier-ark
- ark:/13960/t56d6bz42
- Ocr
- ABBYY FineReader 8.0
- Ppi
- 600
- Year
- 2009
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Reviews
(1)
Reviewer:
rbodo
-
favoritefavoritefavoritefavoritefavorite -
May 1, 2011
Subject: A good introduction to modern commons-based project work
Subject: A good introduction to modern commons-based project work
Nice read. Hancock keeps the material accessible, even introductory, but a few uncommonly covered topics are covered in an insightful, thought provoking
...
way. Such as: involving women in software projects and the importance of joy in the workplace.
There is 1 review for this item. .
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